Tag: Development

Jun 14

The Road to Faustus

Faustus was a long time in the making. The game’s creator, Nimrod Jones, talks a little about the process involved in making it from its conception through the various decks and playtesting. It all began back in 2008 in Leicester at Continuum. Not only did I get to meet Sandy Petersen, the man behind Chaosium’s …

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